![]() ![]() Especially given that they've had no issues doing that on other campaigns, but this feels like trying to force sales of a ship and is really aggrivating after Hood, Spee, and some of the other stupid they've done the last year. They should have NEVER become mandatory just because RNG gives you the middle finger. Ill either do the torpedo mission again or Ill just grind out the 75k XP if I get too sick of playing the Shima or the Yueyang. Those first 2 are not that easy given you have to do those, survive, and hope your team wins for us average players, and that last one can be screwed with by MM because you can get stuck in DD/cruiser heavy matches.ĭoY missions should have been OPTIONAL, You bought the ship or had extra time and did them. I have finished the torpedo mission twice with a Shima running F3s earlier this morning. To which, 500k potential damage, win, and survive - win, survive, 20k to cruisers -50K to BB's in a battle. ![]() ![]() A collection tied to a campaign should not require you to unlock the ship at the end of the campaign, unless it's a campaign that's longer and can do as fast as you want, not time locked like this. You get ONE container, in my case, unless it gives me a unique one each time, need all of them to get it done, while at the same time having to try and squeeze in NY raid. ![]()
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